Digital Storytelling with Goshthi

Ankita Nandy

Research Associate, Bharti Institute of Public Policy, Indian School of Business, Mohali, India

Rashmi Kujur

Supervisor, Integrated Child Development Services, Ministry of Women and Child Development, Surajpur, Chhattisgarh


Vol: 10, Issue: 1, 2020

Receiving Date: 2019-12-15 Acceptance Date:


Publication Date:


Download PDF


Almost all ancient civilizations have had a tradition of storytelling. This oral tradition has sustained the handover of valuable knowledge from generation to generation. The audience, especially the younger ones, used to assimilate diverse forms of articulation and varied opinions through these interactions, and become storytellers in their own walks of life. With the advent of the Internet, modern lifestyles and choice of leisure, exposure of this sort, through books and people, has significantly decreased. Although we receive vast amounts of audio-visual content on a single click, the ease of sharing them as posts, tweets and messages on a digital platform has made the need for reinterpretation and oral transmission obsolete. The penetration of smartphones, in both rural and urban areas, has diminished the need for face to face interactions to such extents that although we are forever connected, we are becoming less social.

Keywords: storytelling; non-cognitive skills; oral communication; digital learning; language learning


  1. Aneez, Z., Neyazi, T. A., Kalogeropoulos, A., & Nielsen, R. K., “Reuters Institute India digital news report”, Reuters Institute for the Study of Journalism/India Digital News Report, pp. 8, 2019.
  2. Turkle, S., “Reclaiming conversation: The power of talk in a digital age”, New York: Penguin Press, 2015.
  3. Turkle, S., “Reclaiming conversation: The power of talk in a digital age”, New York: Penguin Press, pp. 22, 2015.
  4. Economics Research Unit – Statistics, Department of Telecommunications, ”Telecom Statistics India-2018”, Ministry of Communications, Government of India, New Delhi, 2018.
  5. Zipes, J., “The Cultural Evolution of Storytelling and Fairy Tales: Human Communication and Memetics”, The Irresistible Fairy Tale, 1-20, 2012.
  6. Aras, G., “Personality and Individual Differences: Literature in Psychology-Psychology in Literature”, Procedia-Social and Behavioral Sciences, 185, 250-257, 2015.
  7. McLean, L., & Tuite, E, “Stories and their value: Exploring the role of storytelling in social care practice”, Scott. J. Resid. Child Care, 15, 29-45, 2016.
  8. Churchill, D., King, M., & Fox, B.,“Learning Design for Science Education in the 21st Century”, Zbornik Instituta za pedagoška istrazivanja/Journal of the Institute of Educational Research, 45(2), 2013.
  9. Khine, M. S.,“Non-cognitive skills and factors in educational success and academic achievement”, In Non-cognitive Skills and Factors in Educational Attainment (pp. 1-9). Brill Sense, 2016.
  10. Solemon, B., Ariffin, I., Din, M. M., & Anwar, R. M.,“A review of the uses of crowdsourcing in higher education”, International Journal of Asian Social Science, 3(9), 2066-2073, 2013.
  11. Brabham, D. C.,“Crowdsourcing as a model for problem solving: An introduction and cases”, Convergence, 14(1), 75-90, 2008.
  12. Bouncken, R. B., Komorek, M., & Kraus, S.,“Crowdfunding: The current state of research”, International Business & Economics Research Journal (IBER), 14(3), 407-416, 2015.
  13. Jiang, Y., Schlagwein, D., & Benatallah, B.,“A Review on Crowdsourcing for Education: State of the Art of Literature and Practice”, In PACIS (pp. 180), June 2018.
  14. Fellows, M., “The learning circle experience: Findings from the P2PU participant survey”, Seattle: Technology & Social Change Group, University of Washington Information School, 2018.
  15. Yfantis, V., & Tseles, D.,“Exploring Gamification In The Public Sector Through The Octalysis Conceptual Model”, 2017.
  16. McGonigal, Jane,“Reality is broken: why games make us better and how they can change the world”, London: Jonathan Cape, 2011.
  17. Klock, A. C. T., Ogawa, A. N., Gasparini, I., & Pimenta, M. S.,“Integration of Learning Analytics techniques and Gamification: an experimental study”, In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) (pp. 133-137), IEEE, 2018.
  18. Pechenkina, E., Laurence, D., Oates, G., Eldridge, D., & Hunter, D.,“Using a gamified mobile app to increase student engagement, retention and academic achievement”, International Journal of Educational Technology in Higher Education, 14(1), 31, 2017.
  19. Permana, P. A. G.,“Scrum method implementation in a software development project management”, International Journal of Advanced Computer Science and Applications, 6(9), 198-204, 2015.
  20. Pew Research Center, “E-book Reading Jumps; Print Book Reading Declines.”, Washington, D.C. (December 27, 2012), (Retrieved through on 2nd October, 2019)
  21. Media Research Users Council, “Indian Readership Survey (IRS) ”, 2019.
  22. Brown, S. J.,“Trends in Mobile Communication and Information Behaviours among Scottish Teenagers”, Dept. of Computer and Information Sciences, University of Strathclyde, 2014.
  23. Brown, S. J.,“Trends in Mobile Communication and Information Behaviours among Scottish Teenagers”, Dept. of Computer and Information Sciences, University of Strathclyde, pp. 35, 2014.
  24. Tóth, Á., Lógó, P., & Lógó, E.,“The Effect of the Kahoot Quiz on the Student's Results in the Exam”, Periodica Polytechnica Social and Management Sciences, 27(2), 173-179, 2019.
  25. Kucirkova, N., & Littleton, K., ”The digital reading habits of children. A national survey of parents' perceptions of and practices in relation to children's reading for pleasure with print and digital books”, Art Council England, 2016.
  26. GlobalWebIndex, ”Social Global Web Index’s Flagship Report on the Latest Trends in Social Media”,2019. (Retrieved through on 20th December, 2019).
  27. Saikia, Mamta. Technology in Rural Schools, 2018. (Retrieved through 7th November 2019).

Disclaimer: All papers published in IJRST will be indexed on Google Search Engine as per their policy.

We are one of the best in the field of watches and we take care of the needs of our customers and produce replica watches of very good quality as per their demands.